Your table.
Your time.
Step into a solo campaign whenever you are ready. No group to organise. No session to miss.
Play a deep fifth-edition fantasy campaign on your own schedule. Create your hero, describe your actions, and let your AI game master bring the adventure to life—with the rules behind every spell, battle and consequence.
Classes. Backgrounds. Spells. Equipment. Consequences.
From a quiet conversation at the inn to a spell that changes the battle, make choices with something behind them.
Step into a solo campaign whenever you are ready. No group to organise. No session to miss.
Choose your class, ancestry and background. Develop your abilities and make your character your own.
Transform an ally. Summon help. Hold a spell under pressure. Explore the interactions that make magic interesting.
Make the most of your actions, movement and reactions. Spend resources carefully and find your opening.
Return to your character, discoveries and campaign history. Live with the consequences of your decisions.
Explore an authored campaign or begin with your own premise. Choose the tone of the journey ahead.
SoloRealm pairs a specially tuned AI game master with a dedicated fifth-edition rules engine. The DM interprets your intent and brings the scene to life. The engine checks the mechanics and records the outcome.
From a reaction that turns a hit into a miss to a transformation that changes the fight, the depth is in how the rules work together.
A sentence takes seconds to type. Making it work means checking the target, spending the slot, changing the creature’s statistics and keeping track of what happens next.
That is the depth SoloRealm is built for.
“I cast Polymorph on Mara, turning her into a giant ape.”
Type an action in your own words, or take a quick choice when you want a little direction.
Actions, resources, checks and saving throws determine what your character can do—and what it costs.
Health, equipment, conditions and campaign events carry forward into the next decision.

Explore the classes, species, backgrounds, spells and equipment drawn from fifth edition’s openly licensed rules. Your choices shape how you play, from the first ability check to your most ambitious magic.
Class features, ability scores, proficiencies, feats and advancement.
Preparation, components, spell slots, concentration and changing forms.
Initiative, movement, action economy, conditions and opportunity attacks.
Weapons, armour, magic items, attunement and the resources you spend.
A shattered sky. A kingdom returned. Beyond the broken dome, old powers stir—and the people outside are already fighting over what lies within.
Free, Adventurer, Hero and Legend.
One rules foundation, with more room to play as you go.
We’ll announce membership prices and what each includes before paid access opens. Join the waitlist for an invitation when places become available.
SoloRealm is built for deep fifth-edition play, including character options, spells, equipment and the interactions behind them. Choose the 2014 or 2024 ruleset; edition-specific mechanics are kept separate. The included rules content does not cover every commercial sourcebook.
No. Describe what you want to attempt. Your game master guides the scene while the engine handles resources and resolution. Quick choices help you find a starting point without replacing free-form actions.
Your character, resources, discoveries and campaign history are designed to persist between sessions, so you can continue from where you left off.
No. Memberships offer different amounts of play, campaign capacity and immersion. They share the same mechanical foundation.
A turn is an action you submit to advance your adventure. Full allowances and how they are counted will be explained before paid memberships become available.
Be there when the doors open. Receive early-access invitations and occasional development updates.
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