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PRELAUNCH · Your table. Your time. The depth of fifth edition.

The solo campaign
that plays by
the rules.

Play a deep fifth-edition fantasy campaign on your own schedule. Create your hero, describe your actions, and let your AI game master bring the adventure to life—with the rules behind every spell, battle and consequence.

Classes. Backgrounds. Spells. Equipment. Consequences.

2014 & 2024 RULESETSDEEP CHARACTER CREATIONPERSISTENT CAMPAIGNS
The depth you love. A table that is always ready.

Your imagination.
A whole world of possibilities.

From a quiet conversation at the inn to a spell that changes the battle, make choices with something behind them.

01

Your table.
Your time.

Step into a solo campaign whenever you are ready. No group to organise. No session to miss.

02

A hero with
room to grow.

Choose your class, ancestry and background. Develop your abilities and make your character your own.

03

Magic worth
experimenting with.

Transform an ally. Summon help. Hold a spell under pressure. Explore the interactions that make magic interesting.

04

A turn that
can change everything.

Make the most of your actions, movement and reactions. Spend resources carefully and find your opening.

05

A story that
carries forward.

Return to your character, discoveries and campaign history. Live with the consequences of your decisions.

06

An adventure
that feels like yours.

Explore an authored campaign or begin with your own premise. Choose the tone of the journey ahead.

Built to run the adventure.

A game master trained for the table.

SoloRealm pairs a specially tuned AI game master with a dedicated fifth-edition rules engine. The DM interprets your intent and brings the scene to life. The engine checks the mechanics and records the outcome.

From a reaction that turns a hit into a miss to a transformation that changes the fight, the depth is in how the rules work together.

One spell. A world of rules.

“I turn my ally
into a giant ape.”

A sentence takes seconds to type. Making it work means checking the target, spending the slot, changing the creature’s statistics and keeping track of what happens next.

That is the depth SoloRealm is built for.

SOLOREALM · A TURN AT THE TABLE2014 RULES

“I cast Polymorph on Mara, turning her into a giant ape.”

Level 7 ally · willing4th-level slot spentConcentration begins
Mara takes giant ape form.Huge · AC 12 · 157 beast HP. Her original form is tracked for reversion.
Illustrative 2014 rules sequence. Target eligibility, range and components are assumed satisfied.
I / DECLARE

Your imagination leads.

Type an action in your own words, or take a quick choice when you want a little direction.

II / RESOLVE

The mechanics matter.

Actions, resources, checks and saving throws determine what your character can do—and what it costs.

III / CONTINUE

The outcome becomes history.

Health, equipment, conditions and campaign events carry forward into the next decision.

SoloRealm’s illustrated wizard paper-doll portrait
FORGE A CHARACTER WORTH BECOMING
The character sheet is only the beginning.

Build the hero.
Keep the depth.

Explore the classes, species, backgrounds, spells and equipment drawn from fifth edition’s openly licensed rules. Your choices shape how you play, from the first ability check to your most ambitious magic.

Character & progression

Class features, ability scores, proficiencies, feats and advancement.

Magic & transformation

Preparation, components, spell slots, concentration and changing forms.

Combat & reactions

Initiative, movement, action economy, conditions and opportunity attacks.

Equipment & resources

Weapons, armour, magic items, attunement and the resources you spend.

A world with a past. A future you can change.

The Kingdom
That Fell

A shattered sky. A kingdom returned. Beyond the broken dome, old powers stir—and the people outside are already fighting over what lies within.

AUTHORED CAMPAIGNSYOUR OWN PREMISEYOUR CHOSEN TONE
More adventures ahead.

Find your place
at the table.

Free, Adventurer, Hero and Legend.
One rules foundation, with more room to play as you go.

FREEADVENTURERHEROLEGEND

We’ll announce membership prices and what each includes before paid access opens. Join the waitlist for an invitation when places become available.

Keep me in the loop
Before you take your seat.

A few good questions.

How closely does SoloRealm follow fifth edition?

SoloRealm is built for deep fifth-edition play, including character options, spells, equipment and the interactions behind them. Choose the 2014 or 2024 ruleset; edition-specific mechanics are kept separate. The included rules content does not cover every commercial sourcebook.

Do I need to know all the rules?

No. Describe what you want to attempt. Your game master guides the scene while the engine handles resources and resolution. Quick choices help you find a starting point without replacing free-form actions.

Can I return to a campaign later?

Your character, resources, discoveries and campaign history are designed to persist between sessions, so you can continue from where you left off.

Do higher tiers get different rules?

No. Memberships offer different amounts of play, campaign capacity and immersion. They share the same mechanical foundation.

What counts as a turn?

A turn is an action you submit to advance your adventure. Full allowances and how they are counted will be explained before paid memberships become available.

Early access · A private table for one.

Your next adventure
starts with a choice.

Be there when the doors open. Receive early-access invitations and occasional development updates.

Read our Privacy notice. To leave the list, email support@solorealm.app.

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